BFG Tools
Battlezone Generator
Celestial phenomena for Battlefleet Gothic , rolled by the book. Method 2 divides the
table into 60 cm areas, rolls a D6 for each, and rolls the survivors on one battlezone
generator picked for the whole battlefield. Every die is shown, including the ones it throws
away, so neither admiral decides anything. Rulebook v1.11, pp. 104–113.
Battlezone
Roll a D6
1 · Flare Region
2 · Mercurial Zone
3 · Inner Biosphere
4 · Primary Biosphere
5 · Outer Reaches
6 · Deep Space
Table
180 × 120 cm
240 × 180 cm
120 × 90 cm
90 × 60 cm
Custom…
Area size (cm)
Phenomena on
2+ very dense
3+ dense
4+ as written
5+ sparse
6 very sparse
Seed
Roll the table
Tap a template on the map, or a ? in the list, to see what it does in play.
The battlefield
D6 —
—
?
D6 —
—
Sunward edge. Clouds and asteroid belts run parallel to it (p. 109).
?
Where the book contradicts itself. Rings: the footnote on p. 108 says a large planet
has rings on a 4 or more, while the dedicated Ringed Planets section on p. 113 says 5 or 6.
This tool follows p. 113, on the principle that the section defining the thing outranks the
footnote mentioning it. The roll log states the threshold each time.
Where the book leaves a gap, and what this tool does instead. The rulebook does not
print any of the following, and the roll log names each one where it happens.
Planet and moon diameters. The book gives planet bands (small up to 15 cm,
medium 16–25 cm, large 26–50 cm) and a 5 cm ceiling for moons, p. 113, but no die for
picking a size inside them. A D6 walks each planet band end to end and a D3 gives a moon
3, 4 or 5 cm. Small planets have no printed floor, so the 10 cm bottom end is this tool’s.
Position inside an area. The book says to place phenomena “anywhere within the
area” (p. 105) — the last thing in the whole setup either player could still argue about
— so two D6 pick the sixth of the area, re-rolled until the template fits.
Spacing and containment. The book says only to leave “plenty of empty space”
(p. 109), so templates are kept 2 cm apart and entirely on the table. Rings are the
exception: the book lets them merge (p. 113), so they are ignored when spacing everything
else and may run past the table edge.
Retries. Positions, moon directions and the second-planet re-roll are all capped,
at 14, 24 and 20 attempts. A template or moon that still does not fit is reported as not
placed rather than forced.
Warp rift orientation. The book aligns clouds and asteroid fields with the sunward
edge (pp. 110–111) but says nothing about rifts. This tool aligns them too.
Gravity wells. The book gives them as maxima — “up to” 10, 15 and 30 cm from the
template edge (p. 113). The map draws the full distance.
The area threshold menu. Only 4+ is the book’s (p. 105). The log says so whenever
you pick another, or change the area size.
Two generator rows are printed in the plural with no die — Primary Biosphere 3 and Deep Space
2 — where the same spread prints the singular elsewhere. This tool reads both as one template
and says so in the log. The book calls all of its sizing and placement advice “guidelines to
take some of the brain ache out of setting up the tabletop, not… definitive rules” (p. 109).
Battlefleet Gothic is © Games Workshop Ltd. This is an unofficial fan-made tool with no
affiliation, reproducing the setup tables of the community Battlefleet Gothic: Remastered
rulebook v1.11 for use at the table.